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VR Experiences @
ESU Special Collections and Archives
Click on the links below
to visit the VR experiences.
The May Massee
Virtual Reality Experience
The Literary World
of William Allen White
Circles of Influence:
William Allen White in
His World and Ours
[in progress]
Learn More About Virtual Reality (VR)
And How It Can Help Increase Access
Publications
Berry, H. (2018, March 21-27). Virtual reality for all. Boise Weekly, pp. 6-7.
Bonis, B., Vosinakis, S., Adreou, I., & Panayiotopoulos, T. (2013). Adaptive virtual
exhibitions. Journal of Library & Information Technology, 33(3), pp. 183-
198.
Burhanna, K. J., Voelker, T. J. E., & Gedeon, J. A. (2008). Virtually the same: Comparing the effectiveness of online versus in-person library tours. Public Services Quarterly, 4(4), pp. 317-338. doi:10.1080/15228950802461616
Chang, W. (2008). Implementation of a virtual archives system using virtual reality
technology: A case study of the National Archives Administration Taiwan (ROC).
Journal of Library & Information Technology, 28(4), pp. 83-91.
Enis, M. (2018). VR meets the real world. Library Journal (April 1, 2018), pp. 22-25.
Figueroa, M. (2018). In a virtual world. American Libraries (March/April 2018), pp. 26-33.
Gradinaru, A., Moldoveanu, A., & Modoveanu, F. “Designing a virtual reality learning
management system.” The 14th International Scientific Conference eLearning and
Software for Education, April 19-20, 2018, Bucharest, Romania.
doi:10.12753/2066-026X-18-072
Lund, B. & Scribner, S. (2018). Utilizing Virtual Reality as a Tool for Accessibility to Archival and Special Collections: A Case Study of the May Massee Collection at Emporia State University. [Manuscript submitted for publication]
Yavarkovsky, J. (2013). Editorial board thoughts: The promise of immersive libraries.
Information Technology and Libraries (December 2013), pp. 5-7.
Zouboula, N., Fokides, E., Tsolakidis, C., & Vratsalis, C. (2008). Virtual reality and museum: An educational application for museum education. iJET, 3(3), pp. 89-95. doi:10.3991/ijet.v3i1.759
Websites
Electronic Visualization Laboratory. (n.d.) Virtual Harlem. Retrieved from https://www.youtube.com/watch?v=pL1z2Z-_0Gg
University Libraries. (n.d.) Virtual reality @ OU Libraries. Retrieved from https://libraries.ou.edu/content/virtual-reality-ou-libraries
Resources Used In This Tutorial
Virtual Reality Experiences
Emporia State University. Special Collections and Archives. (2018). Circles of influence: William Allen White in his world and ours [VR experience]. Retrieved from https://cdn.instavr.co/html/TIKvdRiER95yyQq3bptb_app.html?bust=ghj23pc8w68
Emporia State University. Special Collections and Archives. (2018). The literary world of William Allen White [VR experience]. Retrieved from https://cdn.instavr.co/html/TIKvdRiER9bAzf1MLW38_app.html?bust=7xqxsy7ebe4
Emporia State University. Special Collections and Archives. (2018). The May Massee virtual reality experience [VR experience]. Retrieved from https://cdn.instavr.co/html/TIKvdRiER9Ws45gfrXkn_app.html?bust=qmmjnp92str
Websites
AbleGamers. (2018). Thoughts on accessibility issues with VR. Retrieved from https://ablegamers.org/thoughts-on-accessibility-and-vr/
Google. (n.d.) Daydream labs: Accessibility in VR. Keyboard [Blog]. Retrieved from https://www.blog.google/products/daydream/daydream-labs-accessibility-vr/
InstaVR. (2015-2018). [Blog]. Retrieved from http://www.instavr.co/articles/category/general
Motion Brothers. (n.d.) The VR glossary. Retrieved from www.vrglossary.org
Van Buren, B. (2017, January 3). #490: Making VR experiences wheelchair accessible. Voices of VR podcast. Retrieved from http://voicesofvr.com/490-making-vr-experiences-wheelchair-accessible/
The University of Melbourne. (n.d.) Accessibility of virtual reality environments. Retrieved from https://unimelb.edu.au/accessibility/guides/vr-old