top of page

VR Experiences @

ESU Special Collections and Archives

Click on the links below 

to visit the VR experiences.

 

The May Massee

Virtual Reality Experience

The Literary World

of William Allen White

Circles of Influence:

William Allen White in

His World and Ours

[in progress]

 

 

Learn More About Virtual Reality (VR)

And How It Can Help Increase Access

Publications

    

Berry, H. (2018, March 21-27). Virtual reality for all. Boise Weekly, pp. 6-7.

Bonis, B., Vosinakis, S., Adreou, I., & Panayiotopoulos, T. (2013). Adaptive virtual 

exhibitions. Journal of Library & Information Technology, 33(3), pp. 183-

198.

 

Burhanna, K. J., Voelker, T. J. E., & Gedeon, J. A. (2008). Virtually the same: Comparing the effectiveness of online versus in-person library tours. Public Services Quarterly, 4(4), pp. 317-338. doi:10.1080/15228950802461616

 

Chang, W. (2008). Implementation of a virtual archives system using virtual reality

technology: A case study of the National Archives Administration Taiwan (ROC).

Journal of Library & Information Technology, 28(4), pp. 83-91.

 

Enis, M. (2018). VR meets the real world. Library Journal (April 1, 2018), pp. 22-25.

 

Figueroa, M. (2018). In a virtual world. American Libraries (March/April 2018), pp. 26-33.

 

Gradinaru, A., Moldoveanu, A., & Modoveanu, F. “Designing a virtual reality learning

management system.” The 14th International Scientific Conference eLearning and

Software for Education, April 19-20, 2018, Bucharest, Romania.

doi:10.12753/2066-026X-18-072

Lund, B. & Scribner, S. (2018). Utilizing Virtual Reality as a Tool for Accessibility to Archival and Special Collections: A Case Study of the May Massee Collection at Emporia State University. [Manuscript submitted for publication]

 

Yavarkovsky, J. (2013). Editorial board thoughts: The promise of immersive libraries.

Information Technology and Libraries (December 2013), pp. 5-7.

 

Zouboula, N., Fokides, E., Tsolakidis, C., & Vratsalis, C. (2008). Virtual reality and museum: An educational application for museum education. iJET, 3(3), pp. 89-95. doi:10.3991/ijet.v3i1.759

Websites

Electronic Visualization Laboratory. (n.d.) Virtual Harlem. Retrieved from https://www.youtube.com/watch?v=pL1z2Z-_0Gg

University Libraries. (n.d.) Virtual reality @ OU Libraries. Retrieved from https://libraries.ou.edu/content/virtual-reality-ou-libraries

Resources Used In This Tutorial

Virtual Reality Experiences

Emporia State University. Special Collections and Archives. (2018). Circles of influence: William Allen White in his world and ours [VR experience]. Retrieved from https://cdn.instavr.co/html/TIKvdRiER95yyQq3bptb_app.html?bust=ghj23pc8w68

Emporia State University. Special Collections and Archives. (2018). The literary world of William Allen White [VR experience]. Retrieved from https://cdn.instavr.co/html/TIKvdRiER9bAzf1MLW38_app.html?bust=7xqxsy7ebe4

Emporia State University. Special Collections and Archives. (2018). The May Massee virtual reality experience [VR experience]. Retrieved from https://cdn.instavr.co/html/TIKvdRiER9Ws45gfrXkn_app.html?bust=qmmjnp92str

Websites

 

AbleGamers. (2018). Thoughts on accessibility issues with VR. Retrieved from https://ablegamers.org/thoughts-on-accessibility-and-vr/

Google. (n.d.) Daydream labs: Accessibility in VR. Keyboard [Blog]. Retrieved from https://www.blog.google/products/daydream/daydream-labs-accessibility-vr/

InstaVR. (2015-2018). [Blog]. Retrieved from http://www.instavr.co/articles/category/general

Motion Brothers. (n.d.) The VR glossary. Retrieved from www.vrglossary.org

Van Buren, B. (2017, January 3). #490: Making VR experiences wheelchair accessible. Voices of VR podcast. Retrieved from http://voicesofvr.com/490-making-vr-experiences-wheelchair-accessible/

The University of Melbourne. (n.d.) Accessibility of virtual reality environments. Retrieved from https://unimelb.edu.au/accessibility/guides/vr-old

bottom of page